Epistemic status: Thinking out loud, written months ago in what I can only assume was a real bad mood. I genuinely have no idea whether any of this holds up. I’ll note, though, that it’s the kind of old-fashioned blogpost I don’t write anymore, where I hit on a metaphor I like and try to pass it off as philosophy. Somebody give me tenure. –wa.
The funny thing about ‘I’m a sub’ — ‘I’m a queer nonbinary top’ — ‘I’m an asexual furry’ — is the way such declarations assume absolute fixity of sexual identity and ‘preference.’
Wait…fixity? Don’t you mean ‘fluidity,’ oldperson/fascist?
You’d think that, wouldn’t you.
Let’s talk about Magic: The Gathering for a second.
M:TG‘s best trick was to turn deckbuilding into a game activity, a subgame played away from the table. For millions of players over a quarter-century (though by no means all), creating a custom deck has been one of the most enjoyable aspects of M:TG play.
Deckbuilding is solitaire. It’s wonderful, but it’s purely self-centered. Indeed, deckbuilding-by-newsgroup is known as ‘theorycrafting,’ and is a hugely popular activity in the M:TG community — though ‘theorycrafting’ is an awfully elevated term for ‘talking about card combos with strangers.’
The ‘play of the hand,’ meanwhile, is all compromise and reaction and tactical maneuvering and plans not surviving contact with the enemy. What happens at the table is the game itself, and this is where ‘filthy casuals’ find their enjoyment — hence the increasing popularity of the grab’n’go fixed-deck distribution model, even for M:TG itself.
I’ll note here that the term ‘simultaneous solitaire’ is used derisively to talk about games where players choose strategies which are carried out by rote, independent of opponent interaction. Such plans are known as ‘degenerate strategies,’ and they’re major sources of the dreaded Negative Play Experience, because they take the play out of gameplay. They turn it into ‘a piece of business’ (cf. Rob Long’s magnificent book Conversations with my Agent).
For expert M:TG (or Pokémon TCG) players, at-the-table gameplay itself is fun — they wouldn’t stick around otherwise — but high-level play is in dispiritingly large measure a quest to create perfectly predictable decks, removing contingency and guaranteeing the execution of a set gameplan. That’s where the ‘customizable’ in ‘customizable card games’ (CCG) comes from — though note, too, that it used to stand for the more honestly nauseating ‘collectible’…
Now, sex, or rather politics:
Sexual identitarianism — e.g. my opening list of taxonomic declarations — is sold to westerners now as a form of freedom. (Never mind that freedom cannot be sold.) Declare your allegiance, align yourself with a group, know your place (and declare it in your Twitter bio), and We will back up your claim. If you like, We’ll even join in deriding those people so uncool that they don’t yet have a paraphilia. ‘Marginal’ identity is seen as a source of virtue — or rather pity, but only fascists split hairs — and crucially you can opt in to such identity by declaring a marginal sexual preference. (Insert dark joke about ‘predictable endpoint of neoliberalism’ here.)
Sexual identitarianism is deckbuilding — no, it’s theorycrafting, simultaneous solitaire. The (let’s dispense with pretense and just say ‘ideological’) purpose of saying ‘I’m an asexual furry’ isn’t to announce the kind of activities you like, it’s to create the conditions for enforceability, i.e. a justification for disconnecting from an uncomfortable situation. ‘Isn’t that a universal good?’ I suppose it would be, yes, if you assumed ‘uncomfortable’ meant ‘bad.’
The ‘play of the hand’ is where the action is, erotically speaking. The good part of sex is…sex, not theory. But sexual identitarianism’s core sleight-of-hand is to displace eroticism, which is all about bisociation and ambivalence and negotiation and suspense and longing (usually unfulfilled, in the aggregate) and vulnerability and story and posture and tension and fluidity and improvisation and performance and drama and imaginative freedom, in favour of what we might well call brand loyalty. In an identitarian-capitalist system, the outcome of the sexual/ludic/social interaction must be preordained, which means avoiding collective improvisation and negotiation to the extent possible, hence Tinder instead of clubbing and ‘I’m an XYZ’ instead of ‘Let’s find out.’ That’s the palliative point of such anxious preemptive categorization: to stave off unpalatable/unmarketable uncertainty in people accustomed to pleasure ‘on demand’ and by design, even if such preemption means chucking out the eroticism-baby with the uncertainty-bathwater.
Yes motherfucker, you just read the best metaphor in the history of metaphor.
(Hey did you know that collaborative board games — people against a rules-system, an AI, an no interpersonal competition to be found — are hugely popular nowadays? Indeed. I won’t say why.)
Deckbuilding is a fun solo activity but every ‘filthy casual’ — let’s dispense with pretense and just say ‘vanilla’ — knows that the play is the game.
Back to where we started: today’s declarations of sexual identity assume absolute fixity of those identities and of sexual ‘preference’… by which I mean they assume the displacement of sexual desire from the realm of imagination — ambivalence, negotiation, play — to the realm of taxonomy and strategy, the business plan, the knowable, the saleable, the prepackaged, the reassuring, the generic. They manifest an ideology that turns bodies into types, into data points. They’re boring, which is not unconnected to why they’re popular.
Yet you must be able to fuck as you please, obviously, as long as you’re not harming anyone, yourself included. And no one should have to hide (from) their healthy sexuality.
The next bit’s the hard bit, so I’ll defer (avoid) it by ending here.