‘Git gud’ and the hero-journey, because why not.
‘Getting good’ means having your reality tested, not just by you — putting others in a position to measure you and judge you. Your cosmos is no longer private. That’s horrifying as you’d expect, but necessary: it’s how we become people, real people. It’s the threshold to the imaginal realm, for one thing, the boundary between (1) parochial experience which naively favours the atomized ego and (2) experience that acknowledges, and supports the development of, the macromind. ‘Getting good’ — the gamer-asshole’s ‘git gud’ — is part of heroic development, in other words. The fact that gamers experience this in the lamest, most egotistical possible terms is just one of the bad things about that subculture.
This is why risk and failure are such important parts of adult development: to ‘self-actualize’ you have to strive to be good instead of less bad. ‘Good’ is a quality beyond, straining at category. Heroism is exceptional.