Fly casual: My first X-WING tournament.
I played in tonight’s X-Wing Miniatures Game tourney at my FLGS, Pandemonium Books and Games in Central Square. It was my first grownup X-Wing experience; until tonight I’d only played with my son and his friends, and he’s six. C’mon now.
I played two matches, then kibitzed awhile and headed home early. How can I put this? It was fantastic.
For the first hour it was as if I had loaded dice; for the second the godly favour went to my opponent, which seems fair. I went 1-1. And I loved every minute of it, except maybe the bit where my TIE Striker boiled away into space after taking a single desultory potshot.
Among the nerds
I felt incredible social anxiety about going, but as my wife could surely have told you well in advance, I needn’t have worried. The X-Wing community’s official motto is perfectly chosen, and they mean it: ‘Fly Casual.’ This manifests in big and small ways — casually lending out tokens, helping each other out with rules questions, trusting your opponent to handle maneuvers and check ranges on the far side of the table, not freaking out when ships and obstacles get bumped… This was a seriously nerdy crowd, man, with a full quota of fat pimply nerd dudes in ill-fitting Star Wars shirts, and everyone was incredibly kind and relaxed to the extent that he or she was physically able. (The one player with the offputting inability to modulate his facial expressions or tone of voice turned out to be an easygoing helpful guy able to laugh at himself.)
It was a young crew, mostly guys in their 20s (the organizer is a redheaded trans valkyrie named Cat), and the vibe was unfailingly supportive and relaxed — again, to teh extent that everyone was able. My second opponent was (1) socially awkward, no question about it, but (2) endearingly trying his best, meaning any lingering awkwardness was my problem not his, plus he was (3) super easygoing about rules and norms and chitchat once we got past my thoroughly unheimlich lack of preparation or sang-froid.
It was glorious. Am I making that clear? As I said to Cat on the way out, if I’d had a store like Pandemonium as a kid, a community of nerds like that one (this one), I’d have been a completely different human being. At a minimum, maybe I’d have been less of a teenage grump.
I can’t wait to bring my son back to fly as partners.
And — this should go without saying, but times being what they are, nothing wonderful goes without saying — I’m so grateful to my wife for clearing space for me to go out for the evening.
This bit’s for X-Wing types
Here’s my 96-point dogfighting squad:
Carnor Jax — PTL + Royal Guard TIE + Targeting Computer + Stealth Device (34pts)
The Inquisitor — Lightning Reflexes + Tracers + TIE/v1 + Shield Upgrade (32pts)
“Duchess” : PTL + Adaptive Ailerons + Engine Upgrade (30pts)
It’s a casual homebrew list, can you tell? I wanted to be dodging arcs all sneakylike and using Carnor to shut down my opponents’ action-economy tricks, but I kept failing to avoid jousts, which worked against an ARC/Y-Wing list but failed utterly against a tricked-out Ryad/Inquisitor/OmegaAce list. The Defender hits goddamned hard! That tractor beam is murder; I’m not sure how to neutralize it, and don’t want to read too much about strategy online.
I was flying three fragile ships, and even with Stealth and Shield++ on Carnor, I needed to be more detail-oriented, um, than is my wont. Hot dice bore me through a Y+TLT assault in the first game, but Carnor was up against three target-locked killers in the second.
If I go back next week, I’ll proxy some Autothrusters for Carnor, or else try out a Fenn/Manaroo list, which looks super fun (Fenn will give me the daredevil experience I like best about X-Wing, and Manaroo will force me to manage resources and fly like an adult). On the other hand, do we really need to see more toilet seats in competitive X-Wing?